To have a clear understanding of what I would like to do towards my Final Major Project, I will be listing in bullet points the work flow I will be following to produce my end result of the project. As I will be looking to work on developing props, characters and backstories there will be sections based on the character with subcategories of what I have done to produce that once design set.
Introduction
A brief brake down of what it is I will be doing and what I plan the end result would be.
Research
looking into a range of existing game art to help me understand the work flow and what is industry standard.
Sub Category: Borderlands, Overwatch, Fallout 4, The Evil Within, Alice Madness Returns
I will be looking into these titles for my research
Character Moodboard
Sets of images I will be using to help me take influences from for my characters
Character ID
Character sheet featuring characters looks, traits, personality and requirements.
Character Backstory
Based on the ID I will write up a story using the information I have gathered
Character sketches
Based on the story and ID I will be designing the character needed to fit the story, making sure I add all the right features.
Peer feedback
Once I have done the first sketch, I will ask people of their opinions to she what improvements can be made
Character final imagine
Based on the feedback I will be making further changes to the design and cleaning up any necessary part of the drawing.
Additional item sketches
If the character uses a specialised item based on their back story such as a weapon or tool I will be doing some design that may be incorporated alongside the main sketch.
Questionnaire
Once I am happy with the number of characters, I have made I will be doing a questionnaire to see which one people like best so that I can develop it further.
Rough sketches of changes
Based on the questionnaire I will make any additional changes if there were any specified.
3D model
I will be using Maya and Substance Painter alongside ether Mudbox or Zbrush to create a 3D model that could then be topologized, rigged and textured for a game
Peer feedback
To make sure I have followed my sketches I will be asking people to see if any tweaking needs to be done to the character
Further 3D changes
Based on the feedback I will make changes to the 3D model
3D print and hand painted
So that I can display my character and have a physical copy of my work I will look into producing it with a 3D printer and I will hand paint it with modelling paints based on the material it was used with.
This idea will be pitched to a test audience in a presentation in the future so that I can see if people are interested in the end product and look to gain feedback and tips to improve my work flow.