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Greetings!!

My Name Is...

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About Me

I’m Owen, 3D modeller, texture artist, concept artist and animator. I focus on 3D modelling and texturing to make models look as nice as possible for projects like games, animations and concept work. I use Maya but I’ve also used other Autodesk software’s like Mudbox and MotionBuilder, I’m also skilled in Blender and Photoshop which I’ve been using for over five years now.

I was chosen as a creative because I have skills in many areas that would help in this project, not only the creation of 3D assets but also concept art and HUD and UI creation, a swiss army knife of the creative team. I’ve worked in groups before where I was given the same role but with a much smaller team, I don’t work in a team this size very often, but I’m always open for more like it and eager to learn new ways of making games.

My Blog Posts

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