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Welcome aboard Traveller!!!

We Are...

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We are a studios made up of university students with the passion for creating a better experience of gaming for all to enjoy. We are from South Essex College of Further and Higher Education studying under Ramakrishna Maccha.

About the team

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Our Goals

We are looking to create a range of games that explore the vast worlds and landscapes of the galaxy within the palm of your hand. Our games aim is to entertain people with a range of puzzles that look at the world from different perspectives to get both adults and children to unlock their brains to see more than what they could before.

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We wish you a warm welcome and lots of luck on your trip to the galaxy.

Meet The Team

Bijan Wu

Programming and Team Lead 

I make sure everyone is doing the right stuff to meet our goal. I am in charge of all the programming and technical stuff required in creating the game. Also, I manage every testing section to make sure we are on target.

"Knowing how to do Programming is like a having a magic power, by mastering it, it lets you build a skyscraper from ground up"

James Illingworth

Creative and Team Lead 

I am in charge of the design ideas for the game and I make sure everything is look good and professional. I also have the role of asset development and creation, which includes texturing, and making the pretty effects for the game!

"You want a cool sci-fi tower? Done. You want a fancy medieval house? Done."

Samantha Richardson

Marketing Lead 

Responsible for making sure our game appeals to our audience and we have a range of visuals for everyone to enjoy. I am also responsible for creating our happy go lucky pilot Cosmo and additional artistic features.

"If it includes flashy colours and interesting space stuff, you bet! i can find a way to to slap it on a    T-shirt"

Lucas Johnson

Marketing

Responsible for Supporting the Marketing lead with a range of poster designs and additional ideas.

"Designing posters I’m your guy, I also do merch ideas"

Owen Neighbour

Creative

I Developed the main assets for our game and and built the environment we walk in, i am also responsible for the textures in the game creating an astetically pleasing enviroment.

"Creator of space and spaceships, there are other things but they look cooler"

Liam Miller

Creative and Sound

Responsible for creating our enemies in the game along with  texturing them and the main character Cosmo. I am also responsible for the main menu and in game soundtracks.

"I have a proven track record
in a variety of creative
roles, so if you want something to look amazing  I'm the guy that makes that a possibility"

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