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Greetings!!

My Name Is...

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About Me

I’m Liam I have been in the world of games development for over five years now, over these years I have realised that I have the determination and commitment to succeed in anything I put my mind to, whilst consistently maintaining a high standard. I have also realised the importance of being a team player but also being able to step up and act as a leader at necessary times and being able to present my ideas to the rest of the group this has come not only from games development but also my sporting background where I would visit local schools and teach classes P.E lessons before I went onto college and university courses in games.

 

In the creative industry I really shine, having set my focus over these 5 years to becoming the best I can I have acquired advanced skills in the likes of Maya, Blender, Substance Painter, Quixel Mixer, ZBrush and much more. I have made sure to keep up with the industry and familiarise myself with newer software such as Marvellous Designer, World Creator and always switching between Unreal Engine and Unity all of which I have invested my own money into.

 

I was chosen as a Creative Artist and towards the end of the project Sound Developer responsible for all of the enemy robot character including the model, textures, rigging and animations. I was also responsible for the texturing of Cosmo the astronaut playable character. In addition to the characters as the Sound Developer I am responsible for the games main menu music and in game music.

My Blog Posts

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