Robot Enemy Texturing
- Liam Miller
- Apr 29, 2020
- 1 min read
Updated: Apr 30, 2020
I decided to have 2 UV sets for the robot. 1 for the head and body and 1 for the arms. For the arms I decided to stack the UV's so that the shells could be bigger and hold more detail in them. There was also no reason for them to be seperate as both sides of the model were going to be textured the same.
Once I had laid out my UV’s I exported it into Substance Painter, based on the previous feedback on my concept art the group had decided the enemy robot should be black and red. Again the reasoning behind this colourway was we wanted the red to signify danger to the player.
After I had got the base of the character textured with the red emissive lights and opacity maps on the chespiece, I then went in and added lots more detail such as the paint stripped markings on the arms and shoulders, the inside pipes being shown on the shoulders in addition to extra lights, added dirt and a charging port on the back of the robot.


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