Game UI
As the game is sci-fi themed, and based in space, I had a very specific design idea for the buttons on each menu. When thinking of a...
As the game is sci-fi themed, and based in space, I had a very specific design idea for the buttons on each menu. When thinking of a...
I created both the Space Ambient Theme and Darker Ambient Theme using FL Studio (Fruityloops). I used a range of different tones and...
For the character Cosmo I was assigned the task of texturing this model. Samantha created the model and UV's and I used Substance Painter...
One of the final set of effects that I had made were the background effects of the game. I was asked to try and re-create that of...
After I had worked on the start effects for the game, I went onto making the portal effects. Before we had decided to take the base away,...
I decided to have 2 UV sets for the robot. 1 for the head and body and 1 for the arms. For the arms I decided to stack the UV's so that...
Having done robot characters in the past the rigging and skin weights process was very straight forward for me. I started off by getting...
One of first things people think of when talking about space is the billions and billions of stars. But not only are there these giant...
I made various upgrades to the character throughout the modelling process. Once I had the basic shape and detail done, I decided to take...
During the early stages of the modelling process I got down the basic shape of the character. I made sure to plan the character out...
The initial idea the group proposed to me was for the enemy to look similar to an old-fashioned styled robot like the images in the...
The third tower that I made was completely different from the previous two towers. This one I wanted to be a lot simpler and just...
After making the first tower, I went quickly onto making another one. I wanted to model this different from the first, and rather than...
An idea that I had when making assets, was to create a sci-fi styled building, that could later be used to make a city. I wanted to give...
Inspiration and research Since our team members all agreed to make a game that have similar features to the popular game called “Monument...
When making the game one of the first assets I had started working on was a base for the portal effects later on. The portal indicates...
A step by step of how the characters concept has been improved over time
As one of the lead artsits on the project I had a large role establishing the look of the game and the style, as this was a game focused...
To create the 3D model of our character I will be using Maya, As the character is going to be fairly small on a mobile phone I will be...